Jump to content

Championship on the Line

#1 Baylor and #3 Tennesseee face off this Saturday for the National Championship Game

We're Talkin' Playoffs?

The Titans and the Browns face each other in the Wildcard Round this week

Join Here

Need a team?

Firstly... welcome to the SimFBA! If you are new to the site, and need a team, make sure you head over to the new users section and view the available teams list. You will also be able to fill out your job application there! See you on the field, Coach!

Read more

Basketball Season is Upon Us

Sign up by September 2nd for our 4th Season of College Basketball and NBA!

Join Here

[2024] Spring/Preseason Games NewSim Feedback


Recommended Posts

Please use this thread to provide any feedback on the game engine that is related to 2024 Spring and Preseason Games in order to help us triage any issues that may need to be solved prior to the season start.

Link to comment
Share on other sites

  • subsequent changed the title to [2024] Spring/Preseason Games NewSim Feedback

In the Week 1 NIU vs Michigan Spring Game, it looks like towards the end of the game, Michigan passed the ball a lot despite winning and NIU ran the ball a lot despite losing.

In Michigan's final possesion, they were winning by 7 points with 5:55 remaining in the 4th quarter and threw the ball 7 times while rushing 3 times, resulting in a touchdown with 1:27 remaining.

In NIU's final possession, they were losing by 14 points with 1:15 remaining in the 4th quarter and threw the ball 1 time while rushing 3 times.

Additionally, Michigan's gameplan looked like the following:

image.thumb.png.d897f700f4cd2026ab60f834a8083fdf.png

Run to Pass ratio was 20:80 and there are no points allocated to Option or RPO.

Michigan dropped back to pass 35 times and ran the ball 34 times in the game against NIU.

Link to comment
Share on other sites

From Week 1 Spring Game between Bowling Green and SMU:

image.thumb.png.1987b422e870ad7053d3703833271764.png

Kickoff is caught at the 1 and returned 16 yards then the next play takes place at the 23 yard line.

The next kickoff appears to be off as well:

image.thumb.png.93c80b56a824d038aff3e87c39f4cdb6.png

 

Tackles recorded and yards lost/gained on incomplete passes:

image.thumb.png.715453c1b22ef8866126cbf9e04a53a1.png

image.thumb.png.ca7b5dc7feff32c0dd59f27eccf5b944.png

image.thumb.png.44c224d19a9009bdf78626df06175ca1.png

 

Offensive holding call results in replaying the down:

image.thumb.png.8f5a655cb3b7b8e40ff7e47161d496c4.png

Edited by PoopyRhinoPickle
Link to comment
Share on other sites

image.thumb.png.7ae433f4ab6a3ee44143c4c1e1b87d03.png

Homie tried to throw it to himself. Also ended up losing a yard on the incomplete pass (PRP noted this above).

image.thumb.png.22219ed828cd1f579699407c7fc40f8f.png

FG yardage is off. 52 yard attempt from 17 yard line (should be 34 yard attempt). Note that TEMP had a later FG attempt where the yardage was correct. Also the blurb is missing the word "yard". Temple then took over at TEMP 43 LOS after this. Guessing that is tied to field goal/punt/yardage issues though.

image.thumb.png.ad7f1d94ea388b54836ce0b61ea96244.png

Unless I'm interpreting this incorrectly, I think there are LOS issues. I would've expected to take over at UVA 26 after Temple missed the FG, but instead it switches to TEMP 26.

image.thumb.png.3b4b9e1335fdfba86f98d8f4094a34a0.png

Temple scored a safety while they were on offense, and then UVA kicked off after they scored. Could be tied to LOS stuff.

 

After looking through it, it seems like we were both trying to score on same side of the field? For example, Temple would be at UVA 3 and then score a touchdown (normal), but when UVA got the ball, they would start at TEMP yard lines and progress to UVA yard lines and score from UVA 3 (seems weird).

 

2 point conversions worked correctly (very cool!) and UVA went for 4th downs in 4th quarter when they were losing (awesome!). Also really enjoyed being able to see the formations used. I was very curious what the AI would set up.

Link to comment
Share on other sites

Illinois vs Utah

Despite having my Kicker line up set, my punter took a field goal in the 1st quarter

image.png.abd5e0db80ffe56ce51282228d3fd6fa.png

image.thumb.png.d41e279bd1d76004fc248ec4b56fe302.png

Additionally, this was on the 43 yard line, would have been a 60 yard field goal, not a 23 yard attempt. There were other special teams and yardage issues associated with those plays, but I'm assuming these will all get fixed together.

 

Post Penalty Yardage - Holden throws a 35 yard piss missile and it looks like we take the gain correctly over a 15 yard penalty, but it's a move of 22 yards to the 23 yard line instead of down to the 10

image.thumb.png.f803be04829782eb38c5a1f678622c27.png

 

Play 87 is a weirdo. Incomplete pass, but treated as a -11 yard loss. Also a self pass. Similar error occurs again at Play 145 and 164. 

image.thumb.png.4a31ecafb04712c4a82a8de95602e93a.png

image.thumb.png.7a3ad95d25222683be7833530d868201.png

image.thumb.png.52b7740e0f43abb56a0c8273d2309bf2.png

Link to comment
Share on other sites

WVU - Washington State

I see that logic has been improved on when to take and when to not take a penalty. However there are still some examples where a 5 yard penalty is taken over a big gain. For example - this play. 

Screenshot_20240330-133816.png

Link to comment
Share on other sites

This is being discussed in Discord, but placing here just so it's tracked.  Teams have a lot of WRs with several rushing attempts.  The speculation is that RPO passes are being counted as runs by the WR and not a pass/catch. 

 

Link to comment
Share on other sites

Tulane vs Purdue

DTs shouldn't have been playing for me but Trent Sale was.
ScreenShot2024-03-30at4_21_00PM.png.b8bdb4d636285d7ada93d2e88dc8d92f.png
ScreenShot2024-03-30at4_22_17PM.thumb.png.16856b012da837ca124f2f97a3a70863.png

 

Punt yards aren't displaying
ScreenShot2024-03-30at4_11_19PM.thumb.png.1728130bebe72193ddacee44522d179e.png

Dashaun Knight and William Henry shouldn't have gotten any rushing attempts and Daniel Bell and J'Mon Marte shouldn't have gotten any targets since I set all of their distributions to 0.
image.thumb.png.f6c0b82a9aab72f08d98364e770f0bba.pngimage.png.b2f1f57503c0af56c0daaffdff261ebb.png

Looks like I missed a FG but redid the down and punted it
ScreenShot2024-03-30at4_36_46PM.thumb.png.28de138f14ec8aa5a8a51a56ad20a7ed.png

Just like Wahoo my QB also tried to throw the ball to himself this was on the first play of the game

Screen Shot 2024-03-30 at 4.34.32 PM.png

Edited by kgreene829
Link to comment
Share on other sites

Box score appears to be incorrect for quarters and final  - with actual score to the right hand side of these  

 

IMG_6721.jpeg

Link to comment
Share on other sites

 

Kansas at Wisconsin, Spring Week 1

163 24 22 4 KANS 01:21   2 KANS Run Peek Inside Right Splitback Gun 4-3 Over Inside Right Pass Defense 0 Zone Zone Zone 2 KANS RB Cody Casspi carries for 2 yards. The 2 Point Conversion is GOOD!
164 24 24 4 KANS 01:21   35 WISC Kickoff N/A N/A N/A N/A N/A 0 Man Man Man 66 KANS K Jake Ramirez kicks for 66 yards. Fielded deep in the endzone by WISC WR Bryan Reed. Touchback. The 2 Point Conversion is NO GOOD!

didn't effect anything, but play 162 we score a TD, play 163 we do a 2pt conversion and make it, and then on the kickoff it's yelling about a 2 pt conversion being NO GOOD!, so Im wondering if it would have some sort of 2pt logic where it could say "the 2 point coversion is GOOD!" despite it being a kickoff and giving the team that just scored another 2 points.  

Link to comment
Share on other sites

Wondering if we can eventually get some OT logic, Kansas scored a TD on 1st possession so Wisconsin needed a TD to match, and instead settled for a FG which ended the game

179 24 31 5 WISC 15:00 3rd and 9 24 KANS Pass Play Action Short Pistol 4-2-5 Base Short Run Defense 0 Zone Zone Zone 5 WISC QB Adam Outman throws to WISC WR James Oreilly complete for 5 yards. Tackled by KANS SS Chance Johnson.
180 24 31 5 WISC 15:00 4th and 4 19 KANS FG N/A N/A N/A N/A N/A 0 Man Man Man 56 WISC K Daniel McGowan's 36 field goal attempt is good.
Link to comment
Share on other sites

20 hours ago, SageBow said:

Play 87 is a weirdo. Incomplete pass, but treated as a -11 yard loss. Also a self pass. Similar error occurs again at Play 145 and 164. 

image.thumb.png.4a31ecafb04712c4a82a8de95602e93a.png

image.thumb.png.7a3ad95d25222683be7833530d868201.png

image.thumb.png.52b7740e0f43abb56a0c8273d2309bf2.png

 

Doing a deeper dive, I believe this is how the script is notating for sacks taken. hope this helps!

Link to comment
Share on other sites

 

Looking at the exported play by plays, I noticed that all coverage groups are set to the same man or zone scheme (see below). Both myself and Tulsa did not have these selected (I had zone/zone/man and Tulsa had Man/zone/zone). Looking at a few other games it also looks like none were set to different coverage schema between the groups. Not sure if this is an issue in reporting on the plays, or an issue with the actual groups running the "wrong" scheme in the actual game (would love to know which to see if it hurts my estimation of Savage's abilities)

 

image.thumb.png.131ea5a713f50acc36c58b5d7259daeb.png

image.thumb.png.c35d3354863e7315a2f9e6520513116b.png

Link to comment
Share on other sites

This is more conseptual than anything else. But when I did my defensive game planning it had listed the offence I was going against as "vertical". In the play-by-play that it looks like a wingT or double wing was used. This switches my defensive scheme from a bonus to a malus without any chance to reset or select formation matchups. With the added bonus/malus for scheme fit and the requirement to match defensive formation to offensive formation this puts teams at a deficit for game planning early in the week. I'm not even sure how the formation matchups would go with this change.

 

Potential solutions:

  • Remove specific scheme/formation bonus/malus (e.g., speed getting malus against wing but bonus against vertical) as this should come into play already with positional bonus/malus and leveraging different players on the field
  • (less ideal) Set certain timeframe for offensive gameplans to lock in order to be able to set defensive matchups (similar to how subbing works in real life). Otherwise the interface could show you are going against a spread (aligned with a nickle) but in fact its going against a double wing.
Edited by Vivid
Link to comment
Share on other sites

1 hour ago, Vivid said:

This is more conseptual than anything else. But when I did my defensive game planning it had listed the offence I was going against as "vertical". In the play-by-play that it looks like a wingT or double wing was used. This switches my defensive scheme from a bonus to a malus without any chance to reset or select formation matchups. With the added bonus/malus for scheme fit and the requirement to match defensive formation to offensive formation this puts teams at a deficit for game planning early in the week. I'm not even sure how the formation matchups would go with this change.

 

Potential solutions:

  • Remove specific scheme/formation bonus/malus (e.g., speed getting malus against wing but bonus against vertical) as this should come into play already with positional bonus/malus and leveraging different players on the field
  • (less ideal) Set certain timeframe for offensive gameplans to lock in order to be able to set defensive matchups (similar to how subbing works in real life). Otherwise the interface could show you are going against a spread (aligned with a nickle) but in fact its going against a double wing.


 

I would support the following actions to address these items.

1. Clarity that defensive scheme changes also have a scheme change penalty

2. The opposing offensive scheme shown on the interface is whatever the team ran the previous game. They’ll suffer penalty with the offense if they attempt to change and it avoid meta gaming for gameplan switching all the way to midnight Wednesday

  • Like 2
Link to comment
Share on other sites

Wide Receivers are getting carries in traditional runs. I think it might be a distribution value issue. Sent the specific plays into the #sim-dev-and-qa-chat discord channel.

All plays with this issue seem to be traditional runs out of sets with RBs in the formation: 
image.png.16c637917b0bb51a9d92d653067bc75c.png

Full example in the discord chat, but dropping here as well.

image.png.dc367f6a50ac15ad4d8540207775d1d0.png

Link to comment
Share on other sites

16 hours ago, tsweezy said:

 

Looking at the exported play by plays, I noticed that all coverage groups are set to the same man or zone scheme (see below). Both myself and Tulsa did not have these selected (I had zone/zone/man and Tulsa had Man/zone/zone). Looking at a few other games it also looks like none were set to different coverage schema between the groups. Not sure if this is an issue in reporting on the plays, or an issue with the actual groups running the "wrong" scheme in the actual game (would love to know which to see if it hurts my estimation of Savage's abilities)

 

image.thumb.png.131ea5a713f50acc36c58b5d7259daeb.png

image.thumb.png.c35d3354863e7315a2f9e6520513116b.png

Utah also experienced this bug, showing man/man/man for our team when we ran man/zone/zone

Link to comment
Share on other sites

10 minutes ago, SageBow said:

Utah also experienced this bug, showing man/man/man for our team when we ran man/zone/zone

Same. It showed man/man/man for us when we ran man/zone/man

Link to comment
Share on other sites

Suggestion: Output all players who are on the field each snap. Makes for easier debugging and especially on ST plays you can start to get a better sense for what supporting players are helping vs. hurting you

Link to comment
Share on other sites

1 hour ago, tsweezy said:

Suggestion: Output all players who are on the field each snap. Makes for easier debugging and especially on ST plays you can start to get a better sense for what supporting players are helping vs. hurting you

Please put this feedback here: https://www.simfba.com/forum/422-ncaa-college-football-suggestions/

Link to comment
Share on other sites

On 3/30/2024 at 3:02 PM, JC. said:

Box score appears to be incorrect for quarters and final  - with actual score to the right hand side of these  

 

IMG_6721.jpeg

Can confirm this is fixed on the interface side. Thank you for the callout. :) 

  • Like 2
  • Fire 1
Link to comment
Share on other sites

23 hours ago, smackemz said:

Same. It showed man/man/man for us when we ran man/zone/man

 

On 4/1/2024 at 6:57 AM, SageBow said:

Utah also experienced this bug, showing man/man/man for our team when we ran man/zone/zone

 

On 3/31/2024 at 2:23 PM, tsweezy said:

 

Looking at the exported play by plays, I noticed that all coverage groups are set to the same man or zone scheme (see below). Both myself and Tulsa did not have these selected (I had zone/zone/man and Tulsa had Man/zone/zone). Looking at a few other games it also looks like none were set to different coverage schema between the groups. Not sure if this is an issue in reporting on the plays, or an issue with the actual groups running the "wrong" scheme in the actual game (would love to know which to see if it hurts my estimation of Savage's abilities)

 

image.thumb.png.131ea5a713f50acc36c58b5d7259daeb.png

image.thumb.png.c35d3354863e7315a2f9e6520513116b.png

Can confirm this is now fixed in the interface.

  • Like 1
  • Fire 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...