Jump to content

alexfall862

Big Ten
  • Posts

    604
  • Joined

  • Last visited

  • Days Won

    35
  • Points

    1,485 [ Donate ]

Everything posted by alexfall862

  1. @Nittany Boiler @subsequent My understanding is that the player database is the same for recruits/teams - so they retain all the 'tags' they had during recruiting. I might be wrong on that since I've been out of pocket for a while. If that's still correct, maybe something for the non-immediate future is tie transfers to recruiting affinities (when we get to transfers)? If a recruit has an affinity for immediate playing time (or maybe 'Going Pro' as well), but ends up redshirted or has <50 downs played in a season (with no injury) they have a high chance to transfer. It could be stored as a 'frustration threshold' and players accumulate and lose points at the end of each season for things like playing time, overall record, or a new head coach. If they get over a certain point total, the database flags them for transfer season. Since playing time is something players of any skill could end up with as an affinity due to the procedural generation, you'd see players transferring off the bench and potentially to 'little sister' schools where they can hit the top of the depth chart or even leaving smaller schools if a team is min/maxing recruiting in some strange way and has recruited 5+ QBs or something. Long-term, I could envision a way of handling transfers that took the coaches' history into affect, where they had a higher chance of transfers from their previous school (if player was on the team then). The nuts and bolts are mostly there to create some really fun emergent narratives, but it's shouldn't be a priority atm obviously.
  2. This is really great! Nebraska v OU when? @HAFFnHAFF
×
×
  • Create New...